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3Dと4Dテクノロジー市場ーソリューションタイプ別(3Dと4D入力デバイス、3Dと4D出力デバイス)、最終用途アプリケーション別、業種別、および地域別ー予測2022ー2030年

SDKI Inc.が「3Dと4Dテクノロジー市場ー予測2022ー2030年」の新調査レポートを2021年11月25日に発刊しました。レポートは、業界の新ビジネスチャンスとともに、市場とその成長見通しの完全な評価を提供します。さらに、2022ー2030年の予測期間中の市場規模と年間成長率が含まれています。

レポートのサンプルURL
https://www.sdki.jp/sample-request-111552




The 3D and 4D technology market is estimated to grow from a market value of approximately US $ 256.4 billion in 2022 to approximately US $ 724.8 billion by 2030, with a CAGR of 16.0% during the 2022-2030 forecast period. It has been.

[画像: https://prtimes.jp/i/72515/1435/resize/d72515-1435-aeeb78f7d193313ba803-1.png ]

Details of the survey report
https://www.sdki.jp/press-details/3d-and-4d-technology-market/180

3D technology, also known as additive manufacturing (AM), is a personal tool from aerospace equipment. It has a great impact on applications up to. 3D technology is becoming more and more popular by integrating many technologies and applications, such as food packaging sporting goods and jewelry. It also includes products in high-tech areas such as aerospace, architecture, medical, military support, education and the automotive industry.

Rapidly declining costs, advanced software design, and an expanding range of printable materials have helped bring about a new technology called 4D printing technology. In the entertainment industry, 3D and 4D interactive effects and realistic movies made with movies are very popular. Future developments in 3D animation and the proliferation of computer-based graphics will use 3D standard technology for special effects. These factors are driving the growth of the 3D and 4D technology markets during the forecast period.

Recently, 3D animations in movies have become more popular than hand-drawn animations and physical effects in movies. Visual effects are also widely used in movies for a more realistic environment. 4D technology is also gradually being used in movies to provide a multi-sensory and immersive cinematic experience. According to the Motion Picture Association of America (MPAA) (US), global box office revenues for all regions of all films released in 2D and 3D worldwide were $ 41.8 billion and 42.2 billion in 2018 and 2019. Achieved US dollars. This is contributing to the growth of the 3D and 4D technology markets.

However, in the consumer electronics industry, 3D and 4D image sensors are protected from shock and dust using a rugged, compact package, which adds to the overall cost. Therefore, the cost of frequent maintenance or replacement of image sensors can discourage potential buyers and curb the growth of the 3D and 4D technology markets during the 2022-2030 forecast period.

3D and 4D Technology Market Segments The

3D and 4D technology markets are by solution type (3D and 4D input devices, 3D and 4D output devices), end-use applications (3D and 4D games, 3D and 4D cinema, 3D navigation, etc.), It is divided by industry (military / defense, automobiles, household appliances, etc.) and by region. These segments are further subsegmented based on various factors and consist of some additional information about the market, such as the combined annual growth rate of each segment and subsegment, the market value and volume of the valuation period.

Regional overview of the 3D and 4D technology market

In addition, the report covers all regions of the world, divided into North America, Europe, Asia Pacific, Latin America, Middle East & Africa and more. North America is the world's leading region in terms of market share. Increased investment by key players in the direction of 3D and 4D technology-based solutions to meet end-user demand will drive demand for 3D and 4D technology in the region. It is driving the growth of the 3D and 4D technology markets in the region. Meanwhile, the Asia Pacific 3D and 4D technology markets are expected to show the highest growth rate / CAGR during the 2022-2030 forecast period. Factors such as the increasing number of technologies required for 3D printing are driving the growth of the 3D and 4D technology markets in the region.

For more detailed analysis, each region is further divided into countries:


Asia Pacific (China, India, Japan, South Korea, Indonesia, Malaysia, Australia, New Zealand, Singapore, and other Asia Pacific)
North America (US and Canada)
Middle East and Africa (Israel, GCC [Saudi Arabia, United Arab Emirates, Bahrain, Kuwait, Qatar, Oman], North Africa, South Africa, and other Middle East and Africa)
Latin America (Brazil, Mexico, Argentina, and other Latin America)
Europe (UK, Germany, France, Italy, Spain, Hungary, Belgium, Netherlands, Luxemburg, NORDIC, Poland, Turkey, Russia and other Europe)

Key Players in the

3D and 4D Technology Markets Leading Key Players in the 3D and 4D Technology Markets include Samsung Electronics Co., Ltd. (Korea), GE Healthcare (US), Hexagon AB (Sweden), Autodesk, Inc. (USA), Sony Corporation (Japan), Dassault Systèmes (France), FARO Technologies, Inc. (USA), Stratasys Ltd. (Israel), 3D Systems Corporation (USA), Vicon Motion Systems Ltd. (UK), etc. .. The study includes in-depth competitive analysis, corporate profiles, recent developments, and key market strategies for these key companies in the 3D and 4D technology markets.

Sample URL for the report
https://www.sdki.jp/sample-request-111552

SDKI Inc. Company Profile
SDKI Inc.'s goal is to market scenarios in various countries such as Japan, China, the United States, Canada, the United Kingdom, and Germany. Is to clarify. We also focus on providing reliable research insights to clients around the world, including growth indicators, challenges, trends and competitive environments, through a diverse network of research analysts and consultants. SDKI has gained trust and a customer base in more than 30 countries and is further focused on expanding its foothold in other pristine economies.
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